![]() I was surprised to find myself needing to restart phases - and sometimes the entire map - because I'd backed myself into a corner. There's a significant bump in lateral thinking required, and while I wouldn't call Terra Nil a difficult game, later stages hold a more 'puzzle'-shaped space, where it's possible to find the wrong solution first. There are four regions in total, plus unlockable endgame maps, and each come with their own unique visuals, mechanics and challenges. The balance between the first region's relaxing atmosphere and smooth, thoughtful progression sets a high bar for the following stages - which, as they expand in complexity and difficulty, trade that smoothness for experimentation. And there's an option to "Appreciate" it before moving on to the next level, where the camera gently pans over the new landscape. It's easy for me not to see the whole picture before this point, as I focus on patches of hills, lowlands and small clusters of buildings, and cleaning up afterwards becomes an emerging 'reveal' of everything I've worked on. ![]() When the biomes are in balance, and native animals returned to their ideal habitats, it's time to recycle everything, leaving only a self-sustaining ecosystem behind. And while I'm able to put down the machinery that raises the humidity to bring back rainstorms (and salmon, and mosses), the rain by itself does a better job of cleaning up than I did. There's a moment when I start a controlled burn when I expect it to only take the flowers I targeted - only for the fire to rip through to the natural boundaries of cliffsides and water edges. ![]() There's something tactile and immediately satisfying about converting one of your irrigators into a hydroponium and seeing it ripple out into wetlands, or placing a beehive and hearing the brush of flower and scrubland pop up.Īt the same time, it's made clear that you aren't freely zoning the land like an architect, or even a gardener. With a foundation set, the next task is to restore local biomes, of wetland, forest and fynbos. Availability: Out on PC and smartphones via Netflix on 28th March.Far from the city builder convention of widely mapping out your infrastructure, you attend to small patches of land - one wind turbine and a handful of toxin scrubbers to clean the earth at a time, paid for by the irrigators you place to restore the grass on top of it. What you give to the land and what you take from it renew each other, and so tasked with restoring a barren quarry to a thriving ecosystem, you start small. The first level of Terra Nil feels like perfection. The reverse city builder is trickier than it appears, but utterly committed to its environmental vision, taking the genre - and every level - to new places.
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